Soul Quests
The three Soul Quests forge the elemental stat souls. Each is a one-time chain that starts in the Quest Room, sends you across the world to gather ritual materials, then into a dungeon to hunt two essence drops before the soul is sealed and forged.
Shared structure
All three follow the same 7-step pattern:
Start NPCQuest RoomCraftercitySage / PriestcityDungeonhunt 2 essencesSage / PriestGem → KeyCrafterverify / forgeSoul reward✓
Start NPCs
Compare the three
| Soul | Reward | Start NPC | Region path | Dungeon | Danger |
|---|---|---|---|---|---|
| Strength | Captain Vael | Archer Village → Payon | Umbala Dungeon | Medium | |
| Intelligence | Sage Albus | Lighthalzen → Rachel | Ice Dungeon | High | |
| Dexterity | General Barca | Einbroch → Geffen | Thor's Volcano | Extreme |
Key materials
| Soul | Materials |
|---|---|
| Strength | 200x |
| Intelligence | 200x |
| Dexterity | 300x |
Tips
- Don't sell quest items. The gem and key you receive mid-chain are consumed at the next step and cannot be re-issued.
- Crafter NPCs are "busy." Smith Hephas, Researcher Kael, and Ranger Mira will sometimes ignore you — keep talking, it's not a bug.
- Essence drops are rare and only on your two randomly assigned floors — expect a long grind. Use the tracker command (
@soulstr/@soulint/@souldex) to see which maps you got.